atc » XBox 360 http://blog.alexcollins.org Musings of technology, sport, life et al Thu, 10 Jun 2010 10:24:24 +0000 en hourly 1 http://wordpress.org/?v=3.0.5 Battlefield Bad Company 2 (Xbox 360) first impressions http://blog.alexcollins.org/2010/03/08/battlefield-bad-company-2-xbox-360-first-impressions/ http://blog.alexcollins.org/2010/03/08/battlefield-bad-company-2-xbox-360-first-impressions/#comments Mon, 08 Mar 2010 08:57:55 +0000 atc http://blog.beplacid.net/?p=116 Some initial thoughts halfway through my most anticipated sequel this year…

The story’s poor. What am I doing really? You find this guy, now this guy, oh here’s something different: find this place! Whilst you’re doing that random people will pop up like something out of Time Crisis 2 and try and kill you. Oh and to do all that you go through a million different checkpoints. That’s what MW2 did and it f-cking sucks. It feels really scripted to me and I hate it for that. The ‘level’ interaction seems unfinished. For instance when you run into the castle-esque areas on the desert map (de targo or something?) you affectively initiate a mission or new sub-story sequence that ends in a boss (i.e. a f-cking great big Apache helicopter). Once you’re done, the screen fades to black, you see a random cinematic sequence where Haggard says something odd or funny, and suddenly you’re outside with your vehicle and squad (which, by the way, are popping into view from top to bottom like something out of a tech demo). Christ.

Oh, and that annoying bug with the loading screen: you’re reading the tip text then it fades to black. You think “great, the level’s starting” and suddenly the text’s back and you’re loading again. Huh?

The action is outstanding, second to none. The gadgets, guns and vehicles are much better than before; they feel more realistic and reactive. The destructive environment is also an improvement on the first (which wasn’t bad in the first place!). The textures look amazing and the game looks ever-so realistic. The Brazilian jungle was actually beautiful.

It’s a good, fun game, but the thing that made the first Bad Company instalment so good was its open-ended gameplay and well-polished storytelling, both of which have taken a back seat in #2 to do what seems like its competitor does: all looks and no substance. Grr!

That said, I’ve yet to play multiplayer which is where Bad Company 1 really got going.

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Xbox Live home network port forwarding http://blog.alexcollins.org/2009/04/21/xbox-live-home-network-port-forwarding/ http://blog.alexcollins.org/2009/04/21/xbox-live-home-network-port-forwarding/#comments Tue, 21 Apr 2009 11:15:40 +0000 atc http://blog.beplacid.net/?p=68 I’ve moved house and being nowhere near the router that connects us to the net, I had to purchase an Xbox Wireless Adapter (rip-off!). Once it was setup, I had to test the network connection. For some reason UPnP wasn’t working even when enabled on the Linksys WRT54GR, so I had to set up port forwarding. The ports needed by Xbox Live are as follows:

  • TCP 80
  • UDP 88
  • TCP & UDP 3074
  • TCP & UDP 53

I found those details on the official knowledge base article found here. Hope that helps!

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Xbox 360 freezing on logo http://blog.alexcollins.org/2009/03/19/xbox-360-freezing-on-logo/ http://blog.alexcollins.org/2009/03/19/xbox-360-freezing-on-logo/#comments Thu, 19 Mar 2009 20:14:32 +0000 atc http://blog.beplacid.net/?p=65 My Xbox 360 kept freezing on the startup logo until I eventually turned it off and then on by hitting the DVD-tray open button. This probably indicates that the DVD drive is defective or on its way out – meh. Warranty here I come!

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Xbox 360 Debian/Ubuntu Linux – Media (video, music) Streaming http://blog.alexcollins.org/2008/11/24/xbox-360-debianubuntu-linux-media-video-music-streaming/ http://blog.alexcollins.org/2008/11/24/xbox-360-debianubuntu-linux-media-video-music-streaming/#comments Mon, 24 Nov 2008 22:40:12 +0000 atc http://blog.beplacid.net/2008/11/24/xbox-360-debianubuntu-linux-media-video-music-streaming/ Being both a Linux and Xbox fan makes for an interesting time. One of the best features of the Xbox is its streaming from a PC on your LAN. There are various features that the Xbox provides for seamless media streaming (be it videos, music or pictures) but it’s not as straightforward as it may seem (at least from what I’ve seen from various searches).

Xbox media streaming uses the DNLA protocol to receive content from a peer on a network. Using ushare, you can setup streaming to your Xbox on any Linux machine quite easily. All that’s needed is libupnp2 (if you’re running Debian, you may have to install libupnp via the Ubuntu deb as only version 3 is available and the uShare package depends on it explicitly), a minor configuration change and a quick hack to the init script. All of which I’ll explain now.

Installation (for Debian Sid)

Note: for Ubuntu, you’ll just need to run ‘sudo apt-get install ushare’ in a shell.  Then skip to the configuration section below.

uShare depends on libupnp2 and unfortunately only version 3 is available (at least in sid). Therefore, you’ll need to obtain a deb for version 2 (I got the Ubunutu equivalent from here and it works fine). Once you’ve downloaded a .deb for your architecture, fire up a shell (or ‘terminal’) and enter the following (filenames will differ depending on your arch):

sudo dpkg -i libupnp2_1.4.3-2_amd64.deb

Now that libupnp2 is installed, you’ll need to get a deb for uShare or alternatively (and best, because you’ll get updates via apt) is to add the uShare apt repository to your sources.list. Open /etc/apt/sources.list as root (using sudo):

sudo vi /etc/apt/sources.list

Now add the following line at the bottom of sources.list:

deb http://www.geexbox.org/debian/ unstable main

Save and close sources.list. Finally, update your package list:

sudo apt-get update

Now you’ll have uShare available via apt. To install it, run the following:

sudo apt-get install ushare

Configuration

Once finished, you’ll have uShare installed and ready for configuration. Out of the box, it won’t provide much apart from a daemon listening on a random port (defined as part of IANA Dynamic Ports range). You’ll need to edit /etc/ushare.conf to enable Xbox compatibility as well as define the standard port – 49200. Open /etc/ushare.conf as root and change the following lines:

USHARE_PORT=49200
USHARE_DIR=/path/to/your/media
ENABLE_XBOX=YES

Before these changes will take effect, you’ll need to restart ushare using its init script. However, an issue I’ve noticed is that the last line (‘ENABLE_XBOX=YES’) does not always work. So before we restart uShare, we’ll need to make a small change to the init script that resides under /etc/init.d/ to force Xbox compatibility:

sudo vi /etc/init.d/ushare

and add the following line at the beginning of the script:

USHARE_OPTIONS=-x

This tells uShare to start with Xbox compatibility. Now restart uShare using the init script:

invoke-rc.d ushare restart

And you’re done. Almost. :) You may need to restart your Xbox for it to recognise your Linux machine (although the use of UPnP – Universal Plug ‘n’ Play – would suggest otherwise). Once you’ve done that (or if you’re brave), navigate to ‘My Xbox’ and then select ‘Videos’ and finally you should see ‘uShare’ at the bottom (computer icon). Selecting that will connect to your Linux box and you’ll be able to browse your media just as you would on your PC. Awesome!

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Gears of War (Xbox 360) Is Awesome, but.. http://blog.alexcollins.org/2008/11/09/gears-of-war-xbox-360-is-awesome-but/ http://blog.alexcollins.org/2008/11/09/gears-of-war-xbox-360-is-awesome-but/#comments Sun, 09 Nov 2008 18:04:18 +0000 atc http://blog.beplacid.net/2008/11/09/gears-of-war-xbox-360-is-awesome-but/ So I got Gears of War 2 on Friday for my Xbox 360. It’s an astonishing game: the graphics are second to none, the animation is very realistic, and the intensity of some of the gameplay is just awesome. The online play is also very well done. You get your regular deathmatch, but what’s brilliant about this GOW release is that there’s also cooperative play. You can go through the campaign/story side of the game with a mate, or team up with 4 of your friends and take wave after wave of Horde monsters on for up to 50 levels. It’s intense and a lot of fun.

I’m not sure what demographic it’s pandering to, because although the game’s very impressive and it’s got a huge fanbase, it is all very scripted. There’s no open-ended outcome. You’re just going through the motions, doing as you’re told. You have no real affect on the overall outcome. Perhaps I’ve been playing too much Fallout 3 for my opinion to remain neutral. It does feel however that some parts just don’t require any thought whatsoever. You can’t play intelligently or manipulate your environment to better your situation. That said though, it’s still very fun.

The longevity of the game comes from its online offerings. The co-op and deathmatch side of things cannot be knocked, and I hope to see online co-op play emerge in other games too.

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Gears Of War 2 XBox 360 – Can’t Select Difficulty http://blog.alexcollins.org/2008/11/07/gears-of-war-2-xbox-360-cant-select-difficulty/ http://blog.alexcollins.org/2008/11/07/gears-of-war-2-xbox-360-cant-select-difficulty/#comments Fri, 07 Nov 2008 16:25:00 +0000 atc http://blog.beplacid.net/2008/11/07/gears-of-war-2-xbox-360-cant-select-difficulty/ I got the much anticipated Gears of War 2 today. Annoyingly though, when trying to start the Solo campaign and select difficulty, I was stuck. Hammering the A button meant nothing and it wouldn’t allow me to progress or start the game. The solution’s simple: just sign out of xbox live and then select difficulty. This should allow you to start the game. Remember to sign back in, though…

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